Shield
Last updated
Last updated
In Diablo 2 Tyrael Might, there is a big adjustment in Item Bases, also known as Runeword presses. Item Bases are basically still based on the original mechanics of the game, only with the adjustment of more random options when you smash the Implict.
Now in addition to the runeword casts you have to go to farm to earn, now you can also roll the base with better stats (opt table below).
With this feature when Implict item will have a chance to add from 1 to 3 opt
(1-750) to Life
(1 – 10) +Chance of Open Wounds
(1-750) to Mana
(1 – 10) +Chance of Crushing Blow
(1 – 50) +% Enhanced Defense
(1 – 10) +Deadly Strike
(1 – 42) +% Enhanced Damage
(1 – 2) to Random Tab Skills (Class Only)
(20) +to Block Rating
(1 – 25) +% to Fire Skill Damage
(1 – 150) + Defense
(1 – 20) +% to Lightning Skill Damage
Damage Reduced by (1 – 500)
(1 – 20) +% to Cold Skill Damage
Magic Damage Reduced by (1 – 350)
(1 – 20) +% to Poison Skill Damage
Damage Reduced by (1 – 20)%
(1 – 25) -% to Enemy Fire Resistance
Magic Resist +(1 – 30)%
(1 – 20) -% to Enemy Lightning Resistance
(1 – 10) +%to Maximum Magic Resist
(1 – 20) -% to Enemy Cold Resistance
Fire Resist +(1 – 30)%
(1 – 20) -% to Enemy Poison Resistance
(1 – 10) +%to Maximum Fire Resist
(1 – 30) +% to Magic Skill Damage
Lightning Resist +(1 – 30)%
(1 – 30) -% to Enemy Magic Resistance
(1 – 10) +%to Maximum Lightning Resist
(1 – 5) – to Enemy Fire Absorb
Cold Resist +(1 – 30)%
(1 – 5) – to Enemy Lightning Absorb
(1 – 10) +%to Maximum Cold Resist
(1 – 5) – to Enemy Cold Absorb
Poison Resist +(1 – 30)%
(1 – 5) – to Enemy Poison Absorb
(1 – 10) +%to Maximum Poison Resist
(1 – 5) – to Enemy Magic Absorb
Replenish Life +(1 – 30)
(1 – 5) – to Enemy Physical Absorb
Increase Maximum Durability (1 – 30)%
(1 – 5) -% to Enemy Fire Absorb
Increase Maximum Life (1 – 35)%
(1 – 5) -% to Enemy Lightning Absorb
Increase Maximum Mana (1 – 35)%
(1 – 5) -% to Enemy Cold Absorb
(1 – 100)% Extra Gold from Monsters
(1 – 5) -% to Enemy Poison Absorb
(1 – 200)% Better Chance of Getting Magic Items
(1 – 5) -% to Enemy Magic Absorb
(1 – 2) + to Random Class Skill Levels
(1 – 5) -% to Enemy Physical Absorb
(1 – 100)+% to Experience Gained
(1 – 20) +% to Physical Skill Damage
(1 – 20) +%Increased Attack Speed
(1 – 20) -% to Enemy Physical Resistance
(1 – 30) +%Faster Run/Walk
ETH
(1 – 30) +%Faster Hit Recovery
(1-20) +% to Strength
(1 – 25) +%Faster Block Rate
(1-20) +% to Energy
(1 – 30) +%Faster Cast Rate
(1-20) +% to Dexterity
(1 -2 ) + to All Skills
(1-20) +% to Vitality