Helm

Introduce

In Diablo 2 Tyrael Might, there is a big adjustment in Item Bases, also known as Runeword presses. Item Bases are basically still based on the original mechanics of the game, only with the adjustment of more random options when you smash the Implict.

Implict

How to Implict

Now in addition to the runeword casts you have to go to farm to earn, now you can also roll the base with better stats (opt table below).

With this feature when Implict item will have a chance to add from 1 to 3 opt

Item can use

NORMAL

NORMAL

Cap

CODE

cap

NORMAL

Skull Cap

CODE

skp

NORMAL

Helm

CODE

hlm

NORMAL

Full Helm

CODE

fhl

NORMAL

Great Helm

CODE

ghm

NORMAL

Crown

CODE

crn

NORMAL

Mask

CODE

msk

NORMAL

Bone Helm

CODE

bhm

EXCEPTIONAL

EXCEPTIONAL

War Hat

CODE

xap

EXCEPTIONAL

Sallet

CODE

xkp

EXCEPTIONAL

Casque

CODE

xlm

EXCEPTIONAL

Basinet

CODE

xhl

EXCEPTIONAL

Winged Helm

CODE

xhm

EXCEPTIONAL

Grand Crown

CODE

xrn

EXCEPTIONAL

Death Mask

CODE

xsk

EXCEPTIONAL

Grim Helm

CODE

xh9

ELITE

ELITE

Shako

CODE

uap

ELITE

Hydraskull

CODE

ukp

ELITE

Armet

CODE

ulm

ELITE

Giant Conch

CODE

uhl

ELITE

Spired Helm

CODE

uhm

ELITE

Corona

CODE

urn

ELITE

Demonhead

CODE

usk

ELITE

Bone Visage

CODE

uh9

Options Addtional

IMPLICT OPTION

(1-20) + to Strength

(1 -2 ) + to All Skills

(1-20) + to Energy

(1 – 3) to Random Tab Skills (Class Only)

(1-20) + to Dexterity

(1 – 20) +% to Cold Fire Damage

(1-20) + to Vitality

(1 – 20) +% to Lightning Skill Damage

(1-1000) to Life

(1 – 20) +% to Cold Skill Damage

(1-1000) to Mana

(1 – 20) +% to Poison Skill Damage

(1 – 100) +% Enhanced Defense

(1 – 25) -% to Enemy Fire Resistance

(1 – 300) + Defense

(1 – 20) -% to Enemy Lightning Resistance

Damage Reduced by (1 – 300)

(1 – 20) -% to Enemy Cold Resistance

Magic Damage Reduced by (1 – 250)

(1 – 20) -% to Enemy Poison Resistance

Damage Reduced by (1 – 15)%

(1 – 30) +% to Magic Skill Damage

Magic Resist +(1 – 30)%

(1 – 30) -% to Enemy Magic Resistance

(1 – 5) +%to Maximum Magic Resist

Increasing Number Summon: (1 – 5)

Fire Resist +(1 – 30)%

(1 – 5) – to Enemy Fire Absorb

(1 – 5) +%to Maximum Fire Resist

(1 – 5) – to Enemy Lightning Absorb

Lightning Resist +(1 – 30)%

(1 – 5) – to Enemy Cold Absorb

(1 – 5) +%to Maximum Lightning Resist

(1 – 5) – to Enemy Poison Absorb

Cold Resist +(1 – 30)%

(1 – 5) – to Enemy Magic Absorb

(1 – 5) +%to Maximum Cold Resist

(1 – 5) – to Enemy Physical Absorb

Poison Resist +(1 – 30)%

(1 – 5) -% to Enemy Fire Absorb

(1 – 5) +%to Maximum Poison Resist

(1 – 5) -% to Enemy Lightning Absorb

Replenish Life +(1 – 50)

(1 – 5) -% to Enemy Cold Absorb

Increase Maximum Durability (1 – 30)%

(1 – 5) -% to Enemy Poison Absorb

Increase Maximum Life (1 – 30)%

(1 – 5) -% to Enemy Magic Absorb

Increase Maximum Mana (1 – 30)%

(1 – 5) -% to Enemy Physical Absorb

(1 – 2) + to Random Class Skill Levels

(1 – 20) +% to Physical Skill Damage

(1 – 50)+% to Experience Gained

(1 – 50) +%Bonus to Summon’s Life

(1 – 20) +%Faster Hit Recovery

(1 – 100) + Bonus to Summon’s Damage

(1 – 15) +%Faster Block Rate

(1 – 20) -% to Enemy Physical Resistance

(1-20) +% to Energy

ETH

(1-20) +% to Dexterity

(1-20) +% to Strength

(1-20) +% to Vitality

(1 – 5) + to Random Skill Levels

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