Armor
Last updated
Last updated
In Diablo 2 Tyrael Might, there is a big adjustment in Item Bases, also known as Runeword presses. Item Bases are basically still based on the original mechanics of the game, only with the adjustment of more random options when you smash the Implict.
Now in addition to the runeword casts you have to go to farm to earn, now you can also roll the base with better stats (opt table below).
With this feature when Implict item will have a chance to add from 1 to 3 opt
IMPLICT OPTION | |
---|---|
Quilted Armor
qui
Leather Armor
lea
Hard Leather
hla
Studded Leather
stu
Ring Mail
rng
Scale Mail
scl
Chain Mail
chn
Breast Plate
brs
Splint Mail
spl
Plate Mail
plt
Field Plate
fld
Gothic Plate
gth
Full Plate Mail
ful
Ancient Armor
aar
Light Plate
ltp
Ghost Armor
xui
Serpentskin
xea
Demonhide Armor
xla
Trellised Armor
xtu
Linked Mail
xng
Tigulated Mail
xcl
Mesh Armor
xhn
Cuirass
xrs
Russet Armor
xpl
Templar Coat
xlt
Sharktooth
xld
Embossed Plate
xth
Chaos Armor
xul
Ornate Armor
xar
Mage Plate
xtp
Dusk Shroud
uui
Wyrmhide
uea
Scarab Husk
ula
Wire Fleece
utu
Diamond Mail
ung
Loricated Mail
ucl
Boneweave
uhn
Great Hauberk
urs
Balrog Skin
upl
Hellforge Plate
ult
Kraken Shell
uld
Lacquered Plate
uth
Shadow Plate
uul
Sacred Armor
uar
Archon Plate
utp
(1-30) + to Strength
(1 – 20) +Chance of Crushing Blow
(1-30) + to Energy
(1 – 20) +Deadly Strike
(1-30) + to Dexterity
(1 – 3) to Random Tab Skills (Class Only)
(1-30) + to Vitality
1 + to Maximum Damage (Based on Character Level)
(1-500) to Life
1 + to Strength (Based on Character Level)
(1-500) to Mana
1 + to Dexterity (Based on Character Level)
(1 – 50) +% Enhanced Defense
1 + to Energy (Based on Character Level)
(1 – 42) +% Enhanced Damage
`1 + to Vitality (Based on Character Level)
(1 – 300) +to Attack Rating
1 + to Attack Rating (Based on Character Level)
(1 – 200) + Defense
(1 – 4) +% Damage to Demons (Based on Character Level)
Damage Reduced by (1 – 200)
(1 – 4) +% Damage to Undead (Based on Character Level)
Magic Damage Reduced by (1 – 150)
(1 – 5) + to Attack Rating against Demons (Based on Character Level)
Damage Reduced by (1 – 10)%
(1 – 5) + to Attack Rating against Undead (Based on Character Level)
Magic Resist +(1 – 20)%
(1 – 20) +% to Cold Fire Damage
(1 – 5) +%to Maximum Magic Resist
(1 – 20) +% to Lightning Skill Damage
Fire Resist +(1 – 20)%
(1 – 20) +% to Cold Skill Damage
(1 – 5) +%to Maximum Fire Resist
(1 – 20) +% to Poison Skill Damage
Lightning Resist +(1 – 20)%
(1 – 25) -% to Enemy Fire Resistance
(1 – 5) +%to Maximum Lightning Resist
(1 – 20) -% to Enemy Lightning Resistance
Cold Resist +(1 – 20)%
(1 – 20) -% to Enemy Cold Resistance
(1 – 5) +%to Maximum Cold Resist
(1 – 20) -% to Enemy Poison Resistance
Poison Resist +(1 – 20)%
(1 – 30) +% to Magic Skill Damage
(1 – 5) +%to Maximum Poison Resist
(1 – 30) -% to Enemy Magic Resistance
Replenish Life +(1 – 30)
Increasing Number Summon: (1 – 5)
Increase Maximum Durability (1 – 30)%
(1 – 5) – to Enemy Fire Absorb
Increase Maximum Life (1 – 30)%
(1 – 5) – to Enemy Lightning Absorb
Increase Maximum Mana (1 – 30)%
(1 – 5) – to Enemy Cold Absorb
(1 – 100)% Extra Gold from Monsters
(1 – 5) – to Enemy Poison Absorb
(1 – 200)% Better Chance of Getting Magic Items
(1 – 5) – to Enemy Magic Absorb
(1 – 2) + to Random Class Skill Levels
(1 – 5) – to Enemy Physical Absorb
(1 – 100)+% to Experience Gained
(1 – 5) -% to Enemy Fire Absorb
(1 – 20) +%Increased Attack Speed
(1 – 5) -% to Enemy Lightning Absorb
(1 – 30) +%Faster Run/Walk
(1 – 5) -% to Enemy Cold Absorb
(1 – 20) +%Faster Hit Recovery
(1 – 5) -% to Enemy Poison Absorb
(1 – 15) +%Faster Block Rate
(1 – 5) -% to Enemy Magic Absorb
(1 – 30) +%Faster Cast Rate
(1 – 5) -% to Enemy Physical Absorb
Prevent Monster Heal
(1 – 20) +% to Physical Skill Damage
Half Freeze Duration
(1 – 50) +%Bonus to Summon’s Life
(1 – 35) +%Bonus to Attack Rating
(1 – 100) + Bonus to Summon’s Damage
(1 – 100) +%Damage to Demons
(1 – 20) -% to Enemy Physical Resistance
(1 – 100) +%Damage to Undead
ETH
(1 – 200) + to Attack Rating against Demons
(1-20) +% to Strength
(1 – 200) + to Attack Rating against Undead
(1-20) +% to Energy
(1 -2 ) + to All Skills
(1-20) +% to Dexterity
(1 – 20) +Chance of Open Wounds
(1-20) +% to Vitality